![]() This dialog will tell you the x and y location of your mouse. What you will notice the app doing is presenting you with a dialog over and over and over again until you click cancel or quit the app. This window can be modified using "*Interface Builder*", but I won't go into how to do that right now. My performSelector withObject_afterDelay("getMouseXY", missing value, 0.1)Ĩ) Press *Command + S* to save the script and then press *Command + R* to compile and run your new app.Īfter Xcode compiles and runs your new app, all you will see is a generic window. Set yMouse to item 2 of mouseLocation as integerĭisplay dialog "X=" & xMouse & ", Y=" & yMouse giving up after 1 Set xMouse to item 1 of mouseLocation as integer Set mouseLocation to pNSEvent's mouseLocation() as list The method takes the event parameter, which is the mousemove event object. We attach the event listener to document because we want to listen to the mouse movement on the page. We set an event handler function as the value of the document.onmousemove property. My performSelector withObject_afterDelay("getMouseXY", missing value, 0) to log the x and y coordinates of the mouse in pixels. Return current application's NSTerminateNow Insert code here to do any housekeeping before your application quits Insert code here to initialize your application before any files are opened On applicationWillFinishLaunching_(aNotification) YourAppNameDelegate.applescript" file to open it in a new editor window Here are some basic instructions for building an app that will get the current x and y locations of your mouse.ģ) Select "*Cocoa-AppleScript Application*" and click "Ĥ) Give your new app a name, choose where to save it, and click "ĥ) Click the disclosure triangle located to the left of the folder named " Like Craig mentioned, you'll have to use "
0 Comments
Leave a Reply. |